Coleman McCormick

Archive of posts with tag 'Creativity'

Exploiting Locality

April 11, 2025 • #

I recently wrote about the tendency of creators to keep messy versus clean workspaces.

While sometimes the mess is a certifiable inefficient disaster resulting from laziness, the “organized chaoos” messy space acts like a mental buffer.

Here’s computer scientist Jim Gray on the purpose of buffering in a programming context, from his book Transaction Processing:

The main idea behind buffering is to exploit locality. Everybody employs it without even thinking about it. A desk should serve as a buffer of the things one needs to perform the current tasks.

Keeping things “in the buffer” redounds to productivity (and ideally, creativity). If something is closer at hand, it lowers the transaction costs of retrieval.

Memorization works this way, too. People question the benefits of rote memorization in school, but this is a useful metaphor for understanding its value. Memorizing reusable data keeps it “in RAM” for faster retrieval.

Faster retrieval reduces friction, which means faster feedback loops, faster learning.

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Dana Gioia on Writing

March 3, 2025 • #

This is a phenomenal extended (3 hour!) interview with Dana Gioia on his background, poetry, his writing process, and the habits he’s curated that make him into a prolific and interesting writer.

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November 20, 2024 • #

Where You Work Shapes How You Work →

Our levels of productivity, creativity, and inspiration have an intimate, hard-to-articulate connection to our environments. And we all have different predilections — quiet vs. noisy, calm vs. bustling, light vs. dark. Each quality creates a climate that pulls something different out of us.

Our surroundings shape how we work, yet we also have the power to choose and to mold them ourselves.

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February 4, 2024 • #

Adam Savage’s workshop, “The Cave”, in 360°.

I love seeing peoples’ workspaces in detail. Creators form symbiotic relationships with their environments. Our environments shape our workflows, and we mold our environments to fit our goals.

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January 22, 2024 • #

Shaping Our Environments →

Our environments heavily impact what we do in them. But we have the ability to engineer our environments, and therefore, our habits and behavior.

“Choice architecture” means architecting our surroundings to coax the habits we want.

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Making Mistakes Means You're Doing Things

November 2, 2022 • #

I talk all the time about trial and error. The freedom to let yourself make mistakes, and the skill to make sure they’re not too destructive, are superpowers. With every interesting innovation, company, or product, you’re seeing the late stage of a long chain of missteps and failure. As long as you have the right mindset, mistakes are learning.

We talk about this as a product team — short cycles, iteration, feedback loops — ways to navigate toward broader visions while surviving and building something increasingly useful along the way. I also talk about it with the kids. The more you practice hitting off the tee the better you’ll get at hitting the ball. The more you draw pictures the better you get at it. Practice through the frustration. I try to reinforce with them that everyone that’s great at something got their through an incredible volume of failure and shortcoming before the skill you see today.

Wooden sofa

If you’ve ever built anything physical, like woodworking, crafting, or DIY stuff around the house, you’ll be familiar with making mistakes, often costly ones. There’s no frustration quite like taking a furniture workpiece you’ve glued up from other parts, honed, mortised, and sanded and making a miter in the wrong place, or cutting it down to length too short. Hours and hours of work can vaporize in a second. I’ve made project mistakes like this so many times, and each time there’s a part of you that wants to put it all down and just go turn on Netflix. But great creators are made by their ability to recover from these mistakes — both in the tactical methods to fix them and the mental drive to “just fix it” and power through.

Mistakes are where most of the learning is in the creative process. It’s not only through the feedback loop of trial and error either. The more mistakes you make and navigate through, the better you get at accommodating and recovering from them.

My grandfather was a hobbyist woodworker for much of his life, cranking out hundreds of heirloom pieces over the years. If you ever asked him about making mistakes, he used to say “making mistakes means you’re doing things.” No person is immune from error. By definition, if you aren’t making mistakes, you aren’t really doing anything. Or maybe nothing interesting or challenging.

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Weekend Reading: Two Elites, DOS in VR, and Personal Brainstorming

May 23, 2020 • #

🏛️ A Tale of Two Elites

Martin Gurri on the growing similarities between west and east coast elites:

The effect, I suspect, will be the exact opposite of the reactionary dream. In wild and seedy digital gathering-places, far from any pretense of idealism, political discussion will inevitably grow more unfettered, more divisive, more violent. The attempt to impose Victorian standards of propriety on the information sphere will end by converting it into a vicious and unending saloon brawl. No matter how revolting the web appears at present – it can always get worse.

đź’ľ VR-DOS

This is hilarious. Move through your virtual bedroom and sit down at your desk. Your DOS PC is waiting.

Reminds me of the “Virtual Reading” sketch from SNL many years ago1.

✍🏼 Brainstorming with Myself: Systemic Creativity in Roam

Robert Haisfield walks through some methods he uses in Roam to make sense of the decentralized, scattered information web to get creative work done. I use some similar methods to collect the distributed notes that have collected about a single topic, but queries would allow taking it to the next level.

  1. I can’t find the video anywhere online. We laughed endlessly at this one. â†©

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Inventing on Principle

February 19, 2020 • #

I refreshed myself this evening on Bret Victor’s amazing talk from 2012, “Inventing on Principle.”

He’s been working on and promoting his ideas on interactive, responsive tools for creativity are still ahead of their time. We’re gradually getting major improvements with products like Observable, but there still aren’t that many out there. Check out his current work at Dynamicland, a research group working on new interactive tools.

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Weekend Reading: Atlas of Moons, Opendoor and Redfin, and Thinking While Walking

July 13, 2019 • #

🌕 The Atlas of Moons

This is an absolutely phenomenal project showcasing each of the major satellites in the Solar System. The full interactive maps of each one are incredible. It shows how much data we’ve gathered about all of these bodies with imagery on each one and thoroughly mapped with place and feature names.

🏠 Opendoor and Redfin Partner

A cool piece of news here. We bought our house with Redfin and had a great experience with it, after using the website heavily during the house search process. Opendoor is also in the real estate space, but their core business is around buying up properties themselves, offering easy liquidity to homeowners needing a rapid sale. I like that Redfin sees the potential there. Hopefully it’s a good fit for each business.

🚶🏻‍♂️ Study Finds Walking Improves Creativity

The study found that walking indoors or outdoors similarly boosted creative inspiration. The act of walking itself, and not the environment, was the main factor. Across the board, creativity levels were consistently and significantly higher for those walking compared to those sitting.

I definitely feel like many of my best ideas and possible problem solutions come to me while running. This research shows that the act of cardiovascular activity spurs something creatively that you don’t have while sitting.

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Made By Hand

November 12, 2011 • #

Amazing story about hand made knives that goes deeper into the “Made by Hand” story.

Beautifully shot film about someone making great, quality products.

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