Weekend Reading: Post-Truth, Knowledge, and Game Graphics
Another razor sharp analysis from Gurri:
The collapse of trust in our leading institutions has exiled the 21st century to the Siberia of post-truth. I want to be clear about what this means. Reality has not changed. It’s still unyielding. Facts today are partial and contradictory—but that’s always been the case. Post-truth, as I define it, signifies a moment of sharply divergent perspectives on every subject or event, without a trusted authority in the room to settle the matter. A telling symptom is that we no longer care to persuade. We aim to impose our facts and annihilate theirs, a process closer to intellectual holy war than to critical thinking.
A good summary of Hayek’s famous 1974 address, “A Pretence of Knowledge.” Thinking you can “figure everything out” with expertise is dangerous.
If we truly wish to improve society, we must be humble and realize the bounds of what is possible with social science. Rather than attempting to shape society directly like a sculptor shapes a statue, we must seek instead to understand and to create the right environment for progress, like a gardener in a garden. Overconfidence in the use of science to control society will make a man a tyrant, and will lead to the destruction of a civilization which no brain has designed, but which has instead grown from the free efforts of millions of individuals.
An interesting dive into the crazy amount of technique that goes into modern video game graphics.