Topic
games
- Interstate 76
Interstate ‘76. Man we had fun playing this game.
- Interstate 76
Interstate ‘76. Man we had fun playing this game.
- Maxis 1996 Annual Report
Sam Arbesman shared this post in his newsletter — highlights from Maxis's annual letter (the makers of SimCity, the Sims, SimEarth, SimTower, etc.). As much as it seems like the simulation tech Maxis developed over th…
- Infinity Possibilities
Packy McCormick is onto something with his recent pieces on web3 and the emergence of the "metaverse" being enabled by Ethereum. This week he writes about Axie Infinity, a NFT-powered Pokémon-like PvP game built on th…
- Sid Meier's Memoirs
In high school I was pretty big into PC gaming. Games like Ultima VII, Syndicate "Syndicate"), Fallout "Fallout"), Total Annihilation, and Crusader were in heavy rotation for years. Sid Meier's Civilization II was par…
- The Future of Media: Movies, the Metaverse, and More
An interview with media and gaming industry analyst Matthew Ball. Make sure to listen to his thoughts on metaverses (around the 34:00 mark). The section on Epic Games and the future trajectory they're putting themselv…
- Matthew Ball on Nintendo
Matthew Ball dives into Nintendo's potential and what differentiates its culture from the rest of its media and gaming comparisons, like Disney. The section on their mobile performance is particularly shocking. I knew…
- An Oral History of Deus Ex
One of my favorite games hit its 20th birthday. Two decades ago Deus Ex was an amazing achievement in open narrative, emergent game design. In this piece, Rock Paper Shotgun gathered up a bunch of the original team fr…
- Weekend Reading: Post-Truth, Knowledge, and Game Graphics
⚖️ The Way Out of Post-truth Another razor sharp analysis from Gurri: The collapse of trust in our leading institutions has exiled the 21st century to the Siberia of post-truth. I want to be clear about what this mean…
- Stadia
I enabled a trial of Google's Stadia gaming service yesterday to kick the tires. In Google fashion, their entry into the gaming market isn't centered around consoles and hardware, but cloud-distributed streaming. Duri…
- Weekend Reading: Universe Sandbox, Mapping Math, and Japanese Companies
🌌 Universe Sandbox This is a physics simulator that replicates the physics of interstellar objects. You can simulate massive planetary collisions or supernovae in the Earth's solar system, in case you want to see wha…
- Weekend Reading: Soleimani, Prosperous Universe, and Roam
🇮🇷 The Shadow Commander This 2013 piece from Dexter Filkins gives an excellent background on Qasem Soleimani, an important figure now well known after his killing a couple of weeks ago, but prior to that hardly know…
- Weekend Reading: Bullets in Games, Lessons of History, and BrickLink
🎮 How Do Bullets Work in Video Games? A cool analysis of methods for rendering bullet physics in games. 🏟 Notes on "The Lessons of History" Maksim Stepanenko's notes on Will and Ariel Durant's The Lessons of History…
- How Google Designed the Stadia Controller
This is a neat piece showing some of the process and iteration behind the Google design team's work on the controller for their new gaming service, Stadia. Olsson says the team went through “hundreds” of prototypes, s…
- Reflections of a Video Game Maker
If you enjoy hearing stories from visionaries, listen to this talk that Gabe Newell (founder of Valve) gave at UT Austin: In it he discusses economies within Steam), where Steam is headed as a central core of APIs for…
- Double Fine: Making Games
Ron Gilbert and Tim Schafer have a conversation about adventure games. This was just before Double Fine raised $2.2MM on Kickstarter to fund a new adventure game.